Category Archives: Animation

Cobra Commander and Destro’s Control Device

This is fun. Characters, of course, get animation model sheets. So do costume changes for those characters, even small ones. Bart Simpson. Bart Simpson with an Isotopes baseball cap. And so do props. That baseball cap if it’s picked up. Or the hat rack, if it needs to be a discreet object, separate from the painted background.

So back to G.I. Joe, you probably recall this exciting scene.

Slaves of the Cobra Master screencaps

Every prop!

GI Joe animation model sheet

Animation color models are made the same way production cels are. A pencil drawing on one sheet of paper is run through a photocopier loaded with blank cel sheets. Out comes that drawing, now on a transparent cel. Detail:

GI Joe animation model sheetAnd they’re painted the same way, on the back side, with cel paint (which is like acrylic, except not available at stores).

modelsheet Control Device cel paintI didn’t light this in such a way as to really sell it, but you can see the brush strokes. From the front (the top), cel paint color appears flat, because it’s flush with the plastic sheet. On the back (the underside), it looks a bit like peanut butter spread across bread. Oh, and the white bits on the red — that’s from the cel being stored against a sheet of paper for years, and then sticking to it, and pulling some paper fibers off when I separated the two. I’ve heard that putting cels-stuck-to-paper in an anti-static bag in the refrigerator can separate them better, but I’ve not tried it.

Also, while I’m musing, I’ll point out that in the screencaps above, there’s a glow effect on the control device. (Mattes!) I doubt there’s a second color model that denotes that color effect, but if this were a modern production, I wouldn’t be surprised if such a reference existed.

I have to say, even as a kid, I could not comprehend how an 8-direction joystick with two buttons could translate into articulated movements for a bipedal human. It was one of those times where the limitations of animation or animation design shook me out of my suspension of disbelief. I’m glad that Duke escaped, though.

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Russ Heath – Steeler model sheet

Steeler model sheet detail Russ Heath

I never much got to know the ’82 characters. Not until later. Since my brother and I started buying the toys in ’84, we weren’t properly exposed to that first wave of action figures. Oh, we did buy a few, still hanging on pegs, and we saw them in the ’83 miniseries to be certain, but to my young eyes, all those green guys looked the same. My brother and I used that term, in fact: “Green guys.” As in “the green guys,” the 1982 G.I. Joe team that with the exception of the redhead, the black guy, and the guy in black, all looked the same. The 1982 cast was never “my” G.I. Joe. Now the flamethrower guy and the sailor with the parrot and the ninja redux with the wolf — absolutely.

So it’s with pleasure that I have gotten to know the green guys in the intervening years. And in the animated series, there are more changes and details to differentiate them, like Steeler’s two-color outfit. What stands out most, from a character standpoint, is Steeler’s pain in “Worlds Without End.” (Which I haven’t watched in fifteen years — yes, I know, that doesn’t make sense.) Actor Chris Latta’s amazing performance as him. Which started with artist Russ Heath’s wonderful model sheet. I love the thickness, the bluntness that his pencil line has accumulated over the Xerox generations here:

Steeler model sheet Russ HeathHelp me get to know Steeler. What’d he do in your games? What’s he mean to you?

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GI Joe Extreme Model Sheets – Iron Klaw

GI Joe Extreme model sheet TEASEGI Joe Extreme gets a bad rap. That it was a replacement for A Real American Hero at a time when ARAH was aesthetically on the mend is perhaps its biggest perceived infraction. But it had its own aesthetic problems. The toys certainly visually “popped” on toy aisle shelves, but they also were strangely exaggerated. At the time, in 1996, I was partly stunned and mostly disappointed. The show lacked the personality of the ’80s Sunbow G.I. Joe animated series, and the toy looked like a misfire at a time when whatever-G.I. Joe-was-going-to-be needed to hit the bullseye. Looking back, the show ages pretty well because the writing was strong, and with a story arc over a season or two, the animated GI Joe Extreme did something no G.I. Joe show had done before. I also thought the secret identity for the villain, Iron Klaw, was a nice touch even it pushed Extreme more into the super-hero territory it was competing with.

Musings aside, here are the model sheets, front pose only, and photocopies, not originals, of Von Rani and Iron Klaw. Unsigned, so based on the show’s end credits I would attribute these to Carlos Huante, Keith Matz, or Roy Burdine. Oh, and I added the color to the teaser image above just to grab your attention.

GI Joe Extreme model sheet Von Rani

GI Joe Extreme model sheet Iron KlawWhat do you think of Iron Klaw?

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G.I. Joe: The Movie Animation art – Terror Drome Background Key

GI Joe: The Movie Background Key TerrorDrome Hallway detail by Robert Schaefer

I know you toy types want the toy dope.  But I’m an animation type first, so I’m always pleased to show you something cartoon-related.  Like this background key from 1987’s G.I. Joe: The Movie.  Background keys are not used in the final animation.  They can be without color, or fully painted, and are an overview of what a location — interior or exterior — looks like.  Generally they come before the storyboarding stage, so that storyboard artists know what a location looks like before planning (and drawing) scenes and shots in and around that location.  Keys are used as a reference, too, for background artists and background painters, who will fully realize in line and in color the specific backgrounds needed in every angle called for by the storyboards.

GI Joe: The Movie Background Key TerrorDrome Hallway by Robert Schaefer

This one’s by Robert Schaefer.  His credit in G.I. Joe: The Movie is “Background Art Direction.”  The whole background unit on that production is one BG Supervisor, another three on BG Art Direction, one BG Designer, nine BG painters, and one BG Coordinator.  Some of these folks were in the States at Marvel Productions, others were in Japan at Toei.  (A few uncredited ones may have been elsewhere in Japan or Korea, subcontracted, which I would never be able to track down.)  Schaefer has worked on BGs for Hanna-Barbera, Ruby-Spears, Universal, and Disney Television Animation.  And, probably of most interest to readers of this blog, Marvel Productions, where he also drew and painted on G.I. Joe, Transformers, and Jem.

Here’s how this key was used — for Pythona’s infiltration of the Cobra Terror Drome — note most of all the first shot.

GI Joe: The Movie screencaps for Robert SchaeferAn additional key or two may have been painted to describe these places.  And it’s worth noting that the Terror Drome, both inside and out, had already been visualized in Season 2.  I don’t have information on why any of that was revised or redone for The Movie, but presumably because here Cobra HQ is bigger and more labyrinthine.  But imagine a show like The Simpsons, where a key for the Simpsons’ living room reflects a “standing set” and isn’t often redone.

 

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Russ Heath – Vindicator model sheet

FutureForce2_TEASE

Jim Sorenson and Bill Forster did a great job putting together two books of G.I. Joe animation model sheets – must-own for Joe art fans.  (A parent was browsing in the “Action” section of my comic book store, pulled from the shelf volume 1 of G.I. Joe Field Manual, and sort of thought it was a coloring book.  I would have spoken up, but it was clear from their casual browsing that they weren’t that interested, and I didn’t want to come across as an aggressive sales person.)  Animation model sheets started out in black and white, and that’s mostly how they were seen by many of the artists who worked on the shows.

FutureForce2_1Or in this case, commercials, since animated Battle Force 2000 only appeared in G.I. Joe advertising.  And I should say that artists tended to see photocopies of them in very-actual black and white.  Rarer is seeing the original art, here, pencil on paper, dark grey on off-white.  Russ Heath, who’s gotten some attention here at A Real American Book, drew today’s post:  Three views of the “Vindicator” hovercraft.    FutureForce2_2This is before Hasbro settled on the name “Battle Force 2000,” when the line was still “Future Force.”  (I’ve seen some Hasbro paperwork with “Future Force” on it.)  What makes these interesting is that they are early versions with different and fewer details than their Battle Force 2000 counterparts.  I’m not sure why, and it’s hard to tell from the ad since that only has four seconds of animation.  To my eyes, these models are clearly drawn from photos of toys (or toy mock-ups) or drawn from objects Heath had in front of him.  So maybe that’s it, maybe they’re referenced from mock-ups.  Not sure how that would have helped the animators, as they’d still need the final model sheets.

FutureForce2_3

Perhaps of note, or not, is that these three drawings weren’t done on the same day.  The top one is dated 9-9-86, the middle one is four days earlier, and the lower one ten days after.  That may not mean anything, as Heath had stacks of drawings to do for any Joe commercial or episode, and was working for multiple productions at any one time.  The other “Future Force” vehicle drawings I have are dated between August 5 and September 19.  That’s a big range for what was all going to appear together in one ad, but maybe it was a package deal — several ads and all their materials (script, boards, designs, sound) going overseas at the same time.  This is all conjecture.

But going back to “early versions with different and fewer details than their Battle Force 2000 counterparts,” you might be hoping for a side-by-side.  So here’s an excerpt from Sorenson and Forster’s book on the left (pg 125), with the comparable pencil drawing on the right.

FutureForce2_2compareSo today we have our usual kind of mystery — discrepancies in design — with some dates and guesses.  Makes you wonder.

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Russ Heath “Cubby” model sheet

Cubby animation model detail by Russ Heath, GI Joe "Cold Shoulder"Ho boy.  It’s difficult to discuss the 1989-1991 G.I. Joe animated series without stirring up strong emotions.  Pop culture recognizes the fun of the 1983-1987 series, whether it be Cobra Commander’s voice, the Public Service Announcements, or all the property damage.  And dig a little deeper, and you get superb voice acting, smart writing, and strong characterization.  And of course, action!  But these are not as present in the later episodes.  Artist extraordinaire Russ Heath, who designed the animation character models for the Marvel/Sunbow episodes, did come back for most of that second round, but the change in tone and lower production budget didn’t treat his design work as well.  The DIC run is hard to watch.  Continue reading

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Russ Heath G.I. Joe art – Fiona Diamond

Russ Heath detail GI Joe model Fiona Diamond from episode "That's Entertainment"

Season 3 of G.I. Joe, or as the Shout! Factory DVDs call it, Series 2 Season 1, is a mixed bag.  Lots of returning writers, characters, and voice actors, but the show is a different tone.  It’s funny, or tries to be, and there’s not much sense of danger.  I’m never worried for the Joes.  But Russ Heath was on board again drawing model sheets, so that’s a bright spot.  Today’s artwork comes from a ridiculous episode called “That’s Entertainment,” where Cobra Commander kidnaps actor/comedian Jackie Love and decides he wants to make movies.  Really, the less said, the better.  Continue reading

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